Brawl Stars Lone Star and Takedown is Back! Best Characters .. Brawl Stars Lone Star and Takedown is Back !! What is a Lone Star? How to Play the Lone Star? How to Play Takedown? What Are The Best Characters? You can find in this article…
Brawl Stars Lone Star and Takedown
In the Lone Star Event, there are 10 players who start with 2 stars each. The objective is to eliminate enemy players and have the highest amount of stars at the end of the 2 minutes (similar to Bounty). When a Brawler is defeated, their bounty gets added to the Brawler who defeated them, increasing their bounty by 1 star, up to 7. When a Brawler dies, their bounty is reset to 2 stars. Each Brawler’s bounty is indicated above their head.
Prior to 2021 in Lone Star, there was a single star in the middle of each map for players to pick up at the beginning of a match. The star had been removed when it was temporarily re-added into the game in 2021.
Lone Star Useful Brawlers
- Darryl: His Super allows him to easily close the distance and burst down squishy targets. Because his Super recharges automatically, Darryl can pick fights on his terms (preferably against low-health targets walking near bushes) without needing to deal damage to set himself up.
- Piper: Piper deals high damage per shot and can easily take down most Brawlers with 2 or 3 shots. Paired with her very long range, she can easily steal other players’ knock-outs without risk to herself. However, she struggles to deal with Brawlers close range so always try to reposition with her Super.
- Bo: Bo has long range and high damage if all 3 shots hit. Bo can steal knock-outs from afar and isn’t afraid to fight close range either. His Circling Eagle gives him a massive advantage on good bush spots while Snare a Bear gives him ample time to take out unfortunate Brawlers.
- Gene: His Super allows him to easily grab other Brawlers and finish them off when they are low on health. Gene has good chip damage and his Super charges relatively quickly. His large range can be useful for poking other Brawlers, but be careful of getting your knock-outs stolen.
- Leon: As an assassin, Leon excels at prowling around the map and quickly dispatching enemies, then escaping further fire with his Super. He deals good damage up close but also has decent range which can charge up his Super relatively quickly. Leon’s Smoke Trails does give him extra speed during his Super which can be beneficial for finding other Brawlers and getting close on them.
- Sandy: Sandy’s Super takes up a large area, enabling Sandy to cover a lot of ground in order to sneak up on enemies on more open maps, shutting the sharpshooters with low health down. His main attack also has medium range and damage, allowing him to knock-out steal very easily and charge up his Super very fast.
- Mortis: Although Mortis’s melee mechanics can be difficult to capitalize on in Lone Star, he is able to easily approach and assassinate enemy Brawlers thanks to his very fast mobility. Make good use of his Super to heal health main attack and his Coiled Snake Star Power. He can defeat low health Brawlers with 3 attacks, and he can use his Combo Spinner Gadget or his Super if needed.
- Stu: Stu has good range and great mobility, which are ideal for Lone Star. Only requiring 1 hit to charge his Super, Stu can quickly charge it at a fairly safe distance, and use it to quickly approach enemies and poke them or charge at them with his Super. Both of Stu’s Star Powers helps him out significantly, although Gaso-Heal is slightly more preferable because it increases his survivability.
- Edgar: Though there are no bushes, Edgar can still use walls and other cover to his advantage, and just like in Showdown, he can be a great ambusher and jump onto enemies, getting quick kills, though he struggles to deal with enemies without his Super, so utilizing his auto-charging Super and his Let’s Fly Gadget is a priority if playing him.
- Crow: with his ability to both chip away at enemies and steal kills, Crow is a very solid brawler. With his quick speed and shielding gadget, he can get himself out of sticky situations, as well as confirm steal kills with his super.
- Unlike Showdown, the number of Brawlers does not go down, so stay vigilant and avoid getting pinched between multiple Brawlers.
- Elimination stealing is very effective in Lone Star. Not only do you have to expend less ammo to get the elimination, you also won’t take as much damage.
In the Takedown Event, there are 10 players against a gigantic Boss Robot. The objective is to have damage dealt to the Boss robot while also being able to attack other players. After the Boss is defeated, the one with the most damage dealt wins. Power Cubes can be found across the map at certain spawn points or dropped when a player is defeated. They increase the Brawler’s health by 400 and increases their attack damage by 10% linearly for everyone in possession, and about a third of them are dropped upon being knocked out with the rest disappearing.
If the Boss is not defeated before 8 minutes have passed, then the Brawler who has the highest damage dealt will win. The Boss has 220,000 health and deals 800 damage per melee attack and 1400 damage per charge. The Boss will activate its shield immunity when it takes too much damage, forcing Brawlers to attack other Brawlers. There will always be a Modifier active which introduces a different ranged attack the Boss uses.
Takedown Useful Brawlers
Shelly, Bull and Darryl: Shelly, Bull and Darryl can do loads of damage with attacks as the Boss has a large hitbox, meaning all bullets are sure to hit. Shelly’s slow-down Star Power Shell Shock shines here as she can slow down the Boss or other players and deal heavy burst damage.
Jessie: Jessie can hit up to 3 Brawlers in this mode, meaning you can not only deal damage to the Boss, but also attack other Brawlers within range, and her turret also does continuous damage.
Colt: Colt can shoot all bullets at the Boss, making it easy to deal a lot of damage quickly. Colt can also charge his Super from other Brawlers and use it on the Boss to double his normal damage output.
Spike: As one of the highest damaging Brawlers, Spike can go up to the Boss and deal heavy damage consistently. His relatively low health prioritizes ranged gameplay however.
Leon: Leon’s high speed makes him better at collecting Power Cubes than most other Brawlers, and his high-damage salves coupled with his Super make him good at assassinating low-health Brawlers with a lot of Power Cubes, especially considering that the map’s meta is low-health Brawlers.
Dynamike: Dynamike can deal high damage while also being able to hide behind walls, giving him more safety than most Brawlers from the Boss’s ranged attacks.
Rico: Rico’s long range and fast reload time allows him to quickly deal as much damage to the Boss as possible. If coupled with their Robo Retreat Star Power, he can easily escape from most dangers when on the brink of being knocked out by other Brawlers.
8-BIT: Much like Colt, 8-BIT has very high damage at a very long range, which allows him to safely deal damage to the boss. He can also use his Super and Extra Credits Gadget to further increase his already high damage, making him a very potent brawler in the game mode, despite his very slow movement speed.
Emz: Emz’s main attack pierces through targets, lingers for a long time and can deal a lot of damage especially with her Bad Karma Star Power. This allows Emz to effectively deal a lot of damage to the boss, as well as control an area to prevent enemies from defeating her. She can also use her Hype Star Power, as brawlers tend to be close to each other when attacking the boss, she can use her Super to keep her alive for much longer.
Pam: Pam’s high health, her Super and her Pulse Modulator Gadget allows her to stay alive for a very long time, allowing her to utilise her high damage against the boss, especially up close. She can also use her Mama’s Squeeze Star Power to deal more chip damage against the boss, making her a very potent option.
Max: Max’s main attack can deal good amount of damage, when paired with her Run n’ Gun Star Power, she can reload her main attack at a much quicker rate, allowing her to consistently deal damage to the boss. Additionally, if she’s defeated, she can use her Super and Phase Shifter Gadget to quickly get back into action.
- Avoid wasting your time on Power Cubes unless they happen to be in your way. Just go to the Boss Robot from the start. When the Boss activates its shield immunity, stay close to the Boss and pick up power cubes. If possible, try to charge your Super, especially if you are Colt or any other long-range Brawler.
- The Boss Robot stays still in the middle of the map until any Brawler approaches it, which the Boss starts attacking, so it is a good idea to rush into the middle while collecting Power Cubes.
- The Boss Robot shares the following mechanics with the Boss Robot in Boss Fight. The Boss Robot has a melee punch, will stop moving before it charges, and will give a visual indicator when it is about to shoot ranged attacks. Use this to predict the robots next move.
- Do not focus most of your time on other Brawlers nor power cubes. It is ok to do this a little, but if you waste too much time you will give other Brawlers time to damage the robot and get ahead of you.